commit | 24c8440eb65ba88abd17a63dd55895f0a60fbfb8 | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Fri Dec 09 19:53:27 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 09 19:53:27 2022 +0000 |
tree | d2670c041af0c75e85b13c8b6bf5bd74efcb1d42 | |
parent | ca01ec46895f3f3cd6fd7160677d5c284d31ab5f [diff] |
Update spirv-reader docs: supports texture and sampler func args Change-Id: I893f050e3377c2aebe933a55d6e75c505c3e23d2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113560 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: David Neto <dneto@google.com> Reviewed-by: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.