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<?xml version="1.0" encoding="utf-8"?>
<!--
/// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
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-->
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<Item Name="[capacity]">cap</Item>-->
<ArrayItems>
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<ValuePointer>data</ValuePointer>
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<Type Name="tint::utils::Vector&lt;*,*&gt;">
<Intrinsic Name="Length" Expression="(size_t)(impl_.slice.len)" />
<Expand>
<Item Name="[heap]">impl_.slice.cap > (int)$T2</Item>
<!--<ExpandedItem>impl_.slice</ExpandedItem>-->
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<ArrayItems>
<Size>Length()</Size>
<ValuePointer>impl_.slice.data</ValuePointer>
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<Type Name="tint::utils::VectorRef&lt;*&gt;">
<Expand>
<Item Name="[can move]">can_move_</Item>
<ExpandedItem>slice_</ExpandedItem>
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<Type Name="tint::Symbol">
<!-- Requires TINT_SYMBOL_STORE_DEBUG_NAME defined to 1 -->
<DisplayString Optional="true">{debug_name_,sb}</DisplayString>
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<!--=================================================================-->
<!-- ast -->
<!--=================================================================-->
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<Item Name="rhs">*rhs</Item>
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<DisplayString Condition="else_statement">if ({*condition}) {*body} else { *else_statement }</DisplayString>
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<DisplayString Condition="statements.Length() == 2">{{ {*statements[0]} {*statements[1]} }} </DisplayString>
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<DisplayString Condition="statements.Length() > 3">{{ {*statements[0]} {*statements[1]} {*statements[2]} {statements.Length()-3} more... }} </DisplayString>
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<Type Name="tint::ast::BoolLiteralExpression">
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<DisplayString Condition="op==tint::ast::UnaryOp::kNot">!({*expr})</DisplayString>
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<DisplayString Condition="op==tint::ast::BinaryOp::kLogicalAnd">({*lhs} &amp;&amp; {*rhs})</DisplayString>
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<DisplayString Condition="op==tint::ast::BinaryOp::kEqual">({*lhs} == {*rhs})</DisplayString>
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<DisplayString Condition="op==tint::ast::BinaryOp::kLessThan">({*lhs} &lt; {*rhs})</DisplayString>
<DisplayString Condition="op==tint::ast::BinaryOp::kGreaterThan">({*lhs} &gt; {*rhs})</DisplayString>
<DisplayString Condition="op==tint::ast::BinaryOp::kLessThanEqual">({*lhs} &lt;= {*rhs})</DisplayString>
<DisplayString Condition="op==tint::ast::BinaryOp::kGreaterThanEqual">({*lhs} &gt;= {*rhs})</DisplayString>
<DisplayString Condition="op==tint::ast::BinaryOp::kShiftLeft">({*lhs} &lt;&lt; {*rhs})</DisplayString>
<DisplayString Condition="op==tint::ast::BinaryOp::kShiftRight">({*lhs} >> {*rhs})</DisplayString>
<DisplayString Condition="op==tint::ast::BinaryOp::kAdd">({*lhs} + {*rhs})</DisplayString>
<DisplayString Condition="op==tint::ast::BinaryOp::kSubtract">({*lhs} - {*rhs})</DisplayString>
<DisplayString Condition="op==tint::ast::BinaryOp::kMultiply">({*lhs} * {*rhs})</DisplayString>
<DisplayString Condition="op==tint::ast::BinaryOp::kDivide">({*lhs} / {*rhs})</DisplayString>
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<DisplayString Condition="args.Length() == 1">{target}({*args[0]})</DisplayString>
<DisplayString Condition="args.Length() == 2">{target}({*args[0]}, {*args[1]})</DisplayString>
<DisplayString Condition="args.Length() == 3">{target}({*args[0]}, {*args[1]}, {*args[2]})</DisplayString>
<DisplayString Condition="args.Length() == 4">{target}({*args[0]}, {*args[1]}, {*args[2]}, {*args[3]})</DisplayString>
<DisplayString Condition="args.Length() > 4">{target}({*args[0]}, {*args[1]}, {*args[2]}, {args.Length()-3} more...)</DisplayString>
<!-- TODO: add more overloads -->
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<DisplayString Condition ="name == nullptr">{*type}</DisplayString>
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<DisplayString Condition="width==4 &amp; !!type">vec4&lt;{*type}&gt;</DisplayString>
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<Type Name="tint::ast::U32">
<DisplayString>u32</DisplayString>
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<Type Name="tint::ast::F32">
<DisplayString>f32</DisplayString>
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<!--=================================================================-->
<!-- sem -->
<!--=================================================================-->
<Type Name="tint::type::AbstractInt">
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<Type Name="tint::type::AbstractFloat">
<DisplayString>AbstractFloat</DisplayString>
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<Type Name="tint::sem::Constant">
<DisplayString>Type={*Type()} Value={Value()}</DisplayString>
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<Type Name="tint::sem::Expression">
<DisplayString>Decl={*declaration_}</DisplayString>
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