blob: 45b6bce4da673771e500b7090e6b4288390d3ad8 [file] [log] [blame] [edit]
struct Input {
@location(0) position: vec4<f32>,
};
struct Output {
@builtin(position) position : vec4<f32>,
};
@vertex
fn main(in : Input) -> Output {
return Output(in.position);
}