| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[8]; |
| }; |
| groupshared matrix<float16_t, 4, 3> w[4]; |
| |
| struct tint_symbol_1 { |
| uint local_invocation_index : SV_GroupIndex; |
| }; |
| |
| matrix<float16_t, 4, 3> tint_symbol_3(uint4 buffer[8], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load_1 = buffer[scalar_offset / 4]; |
| uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy); |
| vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF)); |
| float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16); |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_3 = buffer[scalar_offset_1 / 4]; |
| uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy); |
| vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF)); |
| float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16); |
| const uint scalar_offset_2 = ((offset + 16u)) / 4; |
| uint4 ubo_load_5 = buffer[scalar_offset_2 / 4]; |
| uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy); |
| vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF)); |
| float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16); |
| const uint scalar_offset_3 = ((offset + 24u)) / 4; |
| uint4 ubo_load_7 = buffer[scalar_offset_3 / 4]; |
| uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy); |
| vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF)); |
| float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16); |
| return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1])); |
| } |
| |
| typedef matrix<float16_t, 4, 3> tint_symbol_2_ret[4]; |
| tint_symbol_2_ret tint_symbol_2(uint4 buffer[8], uint offset) { |
| matrix<float16_t, 4, 3> arr[4] = (matrix<float16_t, 4, 3>[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr[i_1] = tint_symbol_3(buffer, (offset + (i_1 * 32u))); |
| } |
| } |
| return arr; |
| } |
| |
| void f_inner(uint local_invocation_index) { |
| { |
| for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) { |
| const uint i = idx; |
| w[i] = matrix<float16_t, 4, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx); |
| } |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| w = tint_symbol_2(u, 0u); |
| w[1] = tint_symbol_3(u, 64u); |
| uint2 ubo_load_8 = u[0].zw; |
| vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF)); |
| float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16); |
| w[1][0] = vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]).zxy; |
| w[1][0].x = float16_t(f16tof32(((u[0].z) & 0xFFFF))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f(tint_symbol_1 tint_symbol) { |
| f_inner(tint_symbol.local_invocation_index); |
| return; |
| } |