| struct Inner { |
| float3x3 m; |
| }; |
| struct Outer { |
| Inner a[4]; |
| }; |
| |
| cbuffer cbuffer_a : register(b0, space0) { |
| uint4 a[64]; |
| }; |
| |
| float3x3 tint_symbol_4(uint4 buffer[64], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| return float3x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz)); |
| } |
| |
| Inner tint_symbol_3(uint4 buffer[64], uint offset) { |
| const Inner tint_symbol_7 = {tint_symbol_4(buffer, (offset + 0u))}; |
| return tint_symbol_7; |
| } |
| |
| typedef Inner tint_symbol_2_ret[4]; |
| tint_symbol_2_ret tint_symbol_2(uint4 buffer[64], uint offset) { |
| Inner arr[4] = (Inner[4])0; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = tint_symbol_3(buffer, (offset + (i * 64u))); |
| } |
| } |
| return arr; |
| } |
| |
| Outer tint_symbol_1(uint4 buffer[64], uint offset) { |
| const Outer tint_symbol_8 = {tint_symbol_2(buffer, (offset + 0u))}; |
| return tint_symbol_8; |
| } |
| |
| typedef Outer tint_symbol_ret[4]; |
| tint_symbol_ret tint_symbol(uint4 buffer[64], uint offset) { |
| Outer arr_1[4] = (Outer[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr_1[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 256u))); |
| } |
| } |
| return arr_1; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| const Outer l_a[4] = tint_symbol(a, 0u); |
| const Outer l_a_3 = tint_symbol_1(a, 768u); |
| const Inner l_a_3_a[4] = tint_symbol_2(a, 768u); |
| const Inner l_a_3_a_2 = tint_symbol_3(a, 896u); |
| const float3x3 l_a_3_a_2_m = tint_symbol_4(a, 896u); |
| const float3 l_a_3_a_2_m_1 = asfloat(a[57].xyz); |
| const float l_a_3_a_2_m_1_0 = asfloat(a[57].x); |
| return; |
| } |