#version 310 es | |
struct S { | |
int before; | |
uint pad; | |
uint pad_1; | |
uint pad_2; | |
mat4 m; | |
uint pad_3; | |
uint pad_4; | |
uint pad_5; | |
uint pad_6; | |
uint pad_7; | |
uint pad_8; | |
uint pad_9; | |
uint pad_10; | |
uint pad_11; | |
uint pad_12; | |
uint pad_13; | |
uint pad_14; | |
int after; | |
uint pad_15; | |
uint pad_16; | |
uint pad_17; | |
uint pad_18; | |
uint pad_19; | |
uint pad_20; | |
uint pad_21; | |
uint pad_22; | |
uint pad_23; | |
uint pad_24; | |
uint pad_25; | |
uint pad_26; | |
uint pad_27; | |
uint pad_28; | |
uint pad_29; | |
}; | |
layout(binding = 0, std140) uniform u_block_ubo { | |
S inner[4]; | |
} u; | |
shared S w[4]; | |
void f(uint local_invocation_index) { | |
{ | |
for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) { | |
uint i = idx; | |
S tint_symbol = S(0, 0u, 0u, 0u, mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)), 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u); | |
w[i] = tint_symbol; | |
} | |
} | |
barrier(); | |
w = u.inner; | |
w[1] = u.inner[2]; | |
w[3].m = u.inner[2].m; | |
w[1].m[0] = u.inner[0].m[1].ywxz; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(gl_LocalInvocationIndex); | |
return; | |
} |