blob: 40f4e00b0e1c6d49e7d15f419b09428c19009ef0 [file] [log] [blame] [edit]
Texture1D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_6e64fb() {
float4 res = arg_0.Sample(arg_1, 1.0f);
}
void fragment_main() {
textureSample_6e64fb();
return;
}