blob: 10c2dfe01243995eb154286ec8414f3d3f7c192b [file] [log] [blame]
SKIP: FAILED
struct S {
float f;
uint u;
float4 v;
float16_t x;
vector<float16_t, 3> y;
};
RWByteAddressBuffer output : register(u0, space0);
struct tint_symbol_1 {
float f : TEXCOORD0;
nointerpolation uint u : TEXCOORD1;
float16_t x : TEXCOORD2;
vector<float16_t, 3> y : TEXCOORD3;
float4 v : SV_Position;
};
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, S value) {
buffer.Store((offset + 0u), asuint(value.f));
buffer.Store((offset + 4u), asuint(value.u));
buffer.Store4((offset + 128u), asuint(value.v));
buffer.Store<float16_t>((offset + 160u), value.x);
buffer.Store<vector<float16_t, 3> >((offset + 192u), value.y);
}
void frag_main_inner(S input) {
const float f = input.f;
const uint u = input.u;
const float4 v = input.v;
const float16_t x = input.x;
const vector<float16_t, 3> y = input.y;
tint_symbol_2(output, 0u, input);
}
void frag_main(tint_symbol_1 tint_symbol) {
const S tint_symbol_8 = {tint_symbol.f, tint_symbol.u, tint_symbol.v, tint_symbol.x, tint_symbol.y};
frag_main_inner(tint_symbol_8);
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\shader_io\Shader@0x00000223CE4E5B80(5,3-11): error X3000: unrecognized identifier 'float16_t'