blob: 3404785fe199b3302385ff26727a98068cf052ad [file] [log] [blame] [edit]
var<private> x_GLF_color : vec4<f32>;
fn func_() -> vec3<f32> {
var v : vec2<f32>;
var i : i32;
var k : i32;
v = vec2<f32>(1.0, 1.0);
i = 0;
k = 0;
loop {
let x_79 : i32 = k;
if ((x_79 < 2)) {
} else {
break;
}
let x_83 : f32 = v.y;
if (((x_83 + 1.0) > 4.0)) {
break;
}
v.y = 1.0;
let x_89 : i32 = i;
i = (x_89 + 1);
continuing {
let x_91 : i32 = k;
k = (x_91 + 1);
}
}
let x_93 : i32 = i;
if ((x_93 < 10)) {
return vec3<f32>(1.0, 0.0, 0.0);
} else {
return vec3<f32>(0.0, 0.0, 1.0);
}
}
fn main_1() {
var j : i32;
var data : array<vec3<f32>, 2u>;
var j_1 : i32;
j = 0;
loop {
let x_46 : i32 = j;
if ((x_46 < 1)) {
} else {
break;
}
let x_49 : i32 = j;
let x_50 : vec3<f32> = func_();
data[x_49] = x_50;
continuing {
let x_52 : i32 = j;
j = (x_52 + 1);
}
}
j_1 = 0;
loop {
let x_58 : i32 = j_1;
if ((x_58 < 1)) {
} else {
break;
}
let x_61 : i32 = j_1;
let x_64 : vec3<f32> = func_();
data[((4 * x_61) + 1)] = x_64;
continuing {
let x_66 : i32 = j_1;
j_1 = (x_66 + 1);
}
}
let x_69 : vec3<f32> = data[0];
x_GLF_color = vec4<f32>(x_69.x, x_69.y, x_69.z, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}