commit | fb8a6dbb5d15d208d03f25af94cf41892c27ed22 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Sat Jan 07 04:09:25 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Jan 07 04:09:25 2023 +0000 |
tree | 3c44d86a57c0bf7bc8ba65df1da27f5f80ea5ea0 | |
parent | 079617e3d02c8680b80376ce7b2b9588fe715309 [diff] |
Implement a Texture1D -> Texture2D transform. This is required for GLSL ES, which doesn't support Texture1D. Bug: dawn:1301 Change-Id: Iba08d04a0bc23c278e65618550ea314ca0cbee1c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114363 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.