|  | @group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; | 
|  |  | 
|  | var<private> tint_symbol_1 : vec4<f32> = vec4<f32>(); | 
|  |  | 
|  | fn textureDimensions_f60bdb() { | 
|  | var res : vec2<i32> = vec2<i32>(); | 
|  | let x_16 : vec2<i32> = vec2<i32>(textureDimensions(arg_0)); | 
|  | res = x_16; | 
|  | return; | 
|  | } | 
|  |  | 
|  | fn tint_symbol_2(tint_symbol : vec4<f32>) { | 
|  | tint_symbol_1 = tint_symbol; | 
|  | return; | 
|  | } | 
|  |  | 
|  | fn vertex_main_1() { | 
|  | textureDimensions_f60bdb(); | 
|  | tint_symbol_2(vec4<f32>()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | struct vertex_main_out { | 
|  | @builtin(position) | 
|  | tint_symbol_1_1 : vec4<f32>, | 
|  | } | 
|  |  | 
|  | @vertex | 
|  | fn vertex_main() -> vertex_main_out { | 
|  | vertex_main_1(); | 
|  | return vertex_main_out(tint_symbol_1); | 
|  | } | 
|  |  | 
|  | fn fragment_main_1() { | 
|  | textureDimensions_f60bdb(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | @fragment | 
|  | fn fragment_main() { | 
|  | fragment_main_1(); | 
|  | } | 
|  |  | 
|  | fn compute_main_1() { | 
|  | textureDimensions_f60bdb(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | @compute @workgroup_size(1i, 1i, 1i) | 
|  | fn compute_main() { | 
|  | compute_main_1(); | 
|  | } |