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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_METAL_UTILSMETAL_H_
#define SRC_DAWN_NATIVE_METAL_UTILSMETAL_H_
#include "dawn/common/StackContainer.h"
#include "dawn/native/dawn_platform.h"
#include "dawn/native/metal/DeviceMTL.h"
#include "dawn/native/metal/ShaderModuleMTL.h"
#include "dawn/native/metal/TextureMTL.h"
#import <Metal/Metal.h>
namespace dawn::native {
struct BeginRenderPassCmd;
struct ProgrammableStage;
struct EntryPointMetadata;
enum class SingleShaderStage;
} // namespace dawn::native
namespace dawn::native::metal {
Aspect GetDepthStencilAspects(MTLPixelFormat format);
MTLCompareFunction ToMetalCompareFunction(wgpu::CompareFunction compareFunction);
struct TextureBufferCopySplit {
// Avoid allocations except in the worse case. Most cases require at most 3 regions.
static constexpr uint32_t kNumCommonTextureBufferCopyRegions = 3;
struct CopyInfo {
CopyInfo(NSUInteger bufferOffset,
NSUInteger bytesPerRow,
NSUInteger bytesPerImage,
Origin3D textureOrigin,
Extent3D copyExtent)
: bufferOffset(bufferOffset),
bytesPerRow(bytesPerRow),
bytesPerImage(bytesPerImage),
textureOrigin(textureOrigin),
copyExtent(copyExtent) {}
NSUInteger bufferOffset;
NSUInteger bytesPerRow;
NSUInteger bytesPerImage;
Origin3D textureOrigin;
Extent3D copyExtent;
};
StackVector<CopyInfo, kNumCommonTextureBufferCopyRegions> copies;
auto begin() const { return copies->begin(); }
auto end() const { return copies->end(); }
void push_back(const CopyInfo& copyInfo) { copies->push_back(copyInfo); }
};
TextureBufferCopySplit ComputeTextureBufferCopySplit(const Texture* texture,
uint32_t mipLevel,
Origin3D origin,
Extent3D copyExtent,
uint64_t bufferSize,
uint64_t bufferOffset,
uint32_t bytesPerRow,
uint32_t rowsPerImage,
Aspect aspect);
void EnsureDestinationTextureInitialized(CommandRecordingContext* commandContext,
Texture* texture,
const TextureCopy& dst,
const Extent3D& size);
// Allow use MTLStoreActionStoreAndMultismapleResolve because the logic in the backend is
// first to compute what the "best" Metal render pass descriptor is, then fix it up if we
// are not on macOS 10.12 (i.e. the EmulateStoreAndMSAAResolve toggle is on).
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability"
constexpr MTLStoreAction kMTLStoreActionStoreAndMultisampleResolve =
MTLStoreActionStoreAndMultisampleResolve;
#pragma clang diagnostic pop
// Helper functions to encode Metal render passes that take care of multiple workarounds that
// happen at the render pass start and end. Because workarounds wrap the encoding of the render
// pass, the encoding must be entirely done by the `encodeInside` callback.
// At the end of this function, `commandContext` will have no encoder open.
using EncodeInsideRenderPass =
std::function<MaybeError(id<MTLRenderCommandEncoder>, BeginRenderPassCmd* renderPassCmd)>;
MaybeError EncodeMetalRenderPass(Device* device,
CommandRecordingContext* commandContext,
MTLRenderPassDescriptor* mtlRenderPass,
uint32_t width,
uint32_t height,
EncodeInsideRenderPass encodeInside,
BeginRenderPassCmd* renderPassCmd = nullptr);
MaybeError EncodeEmptyMetalRenderPass(Device* device,
CommandRecordingContext* commandContext,
MTLRenderPassDescriptor* mtlRenderPass,
Extent3D size);
bool SupportCounterSamplingAtCommandBoundary(id<MTLDevice> device)
API_AVAILABLE(macos(11.0), ios(14.0));
bool SupportCounterSamplingAtStageBoundary(id<MTLDevice> device)
API_AVAILABLE(macos(11.0), ios(14.0));
} // namespace dawn::native::metal
#endif // SRC_DAWN_NATIVE_METAL_UTILSMETAL_H_