blob: 4b4cf128278118aa9cecda38b9ac49086b1df54e [file] [log] [blame]
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
Texture1D<int4> arg_0 : register(t0, space0);
void d() {
arg_0.Load(int2(1, 0));
const float l = 0.141120002f;
}