| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_1 { | |
| float4 value [[color(0)]]; | |
| }; | |
| float4 tint_symbol_inner() { | |
| return float4(0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f); | |
| } | |
| fragment tint_symbol_1 tint_symbol() { | |
| float4 const inner_result = tint_symbol_inner(); | |
| tint_symbol_1 wrapper_result = {}; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } | |