| #version 310 es |
| |
| layout(binding = 0, std140) uniform S_block_std140_ubo { |
| vec2 inner_0; |
| vec2 inner_1; |
| } S; |
| |
| vec2 load_S_inner_p0(uint p0) { |
| switch(p0) { |
| case 0u: { |
| return S.inner_0; |
| break; |
| } |
| case 1u: { |
| return S.inner_1; |
| break; |
| } |
| default: { |
| return vec2(0.0f); |
| break; |
| } |
| } |
| } |
| |
| vec2 func_S_X(uint pointer[1]) { |
| return load_S_inner_p0(uint(pointer[0])); |
| } |
| |
| void tint_symbol() { |
| uint tint_symbol_1[1] = uint[1](1u); |
| vec2 r = func_S_X(tint_symbol_1); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol(); |
| return; |
| } |