| struct tint_symbol { | |
| float4 value : SV_Target0; | |
| }; | |
| float4 main_inner() { | |
| int v1 = 1; | |
| uint v2 = 1u; | |
| float v3 = 1.0f; | |
| int3 v4 = (1).xxx; | |
| uint3 v5 = (1u).xxx; | |
| float3 v6 = (1.0f).xxx; | |
| float3x3 v7 = float3x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx); | |
| float v9[10] = (float[10])0; | |
| return (0.0f).xxxx; | |
| } | |
| tint_symbol main() { | |
| const float4 inner_result = main_inner(); | |
| tint_symbol wrapper_result = (tint_symbol)0; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } |