Roll ANGLE from 4b72bd1b82a9 to 786d237f39f1 (12 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/4b72bd1b82a9..786d237f39f1

2023-01-30 i.nazarov@samsung.com Vulkan: Fixed bug in rx::vk::SharedFence with repeated init().
2023-01-30 ynovikov@chromium.org Revert "Metal: Avoid leaking buffers for GPU access for non-discrete"
2023-01-30 i.nazarov@samsung.com Added "git worktree" support into "commit_id.py".
2023-01-30 abdolrashidi@google.com Disable mutable texture upload due to render issue
2023-01-30 kpiddington@apple.com Metal: rewrite default uniforms and uniform blocks
2023-01-30 cclao@google.com Vulkan: Fold ThreadSafeCommandProcessor back to CommandProcessor
2023-01-30 jdapena@igalia.com Do not use std::locale in Vulkan memory allocation tracker
2023-01-30 cclao@google.com Vulkan: Merge ThreadSafeCommandQueue back into CommandQueue
2023-01-30 cclao@google.com Vulkan: Enable AndroidNativeFence_ClientWait test
2023-01-30 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from 821e153ac85a to bbf05746bf87 (8 revisions)
2023-01-30 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from fb367de4643f to 97cd4b79248f (792 revisions)
2023-01-30 i.nazarov@samsung.com Vulkan: Fixed UB creating VkPipeline in warmUpPipelineCache().

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC alanbaker@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: I9eace74c3214f6a4d6d5d117ea2840a8657ae3f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118042
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: af4021e4f5b48e57b02d770efc748f18937c0b7d
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.