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// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/ast/multisampled_texture.h"
#include "src/tint/program_builder.h"
TINT_INSTANTIATE_TYPEINFO(tint::ast::MultisampledTexture);
namespace tint::ast {
MultisampledTexture::MultisampledTexture(ProgramID pid,
NodeID nid,
const Source& src,
type::TextureDimension d,
const Type* ty)
: Base(pid, nid, src, d), type(ty) {
TINT_ASSERT(AST, type);
}
MultisampledTexture::MultisampledTexture(MultisampledTexture&&) = default;
MultisampledTexture::~MultisampledTexture() = default;
std::string MultisampledTexture::FriendlyName(const SymbolTable& symbols) const {
std::ostringstream out;
out << "texture_multisampled_" << dim << "<" << type->FriendlyName(symbols) << ">";
return out.str();
}
const MultisampledTexture* MultisampledTexture::Clone(CloneContext* ctx) const {
// Clone arguments outside of create() call to have deterministic ordering
auto src = ctx->Clone(source);
auto* ty = ctx->Clone(type);
return ctx->dst->create<MultisampledTexture>(src, dim, ty);
}
} // namespace tint::ast