| SKIP: FAILED |
| |
| cbuffer cbuffer_a : register(b0, space0) { |
| uint4 a[4]; |
| }; |
| static int counter = 0; |
| |
| int i() { |
| counter = (counter + 1); |
| return counter; |
| } |
| |
| matrix<float16_t, 4, 2> tint_symbol_1(uint4 buffer[4], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4]; |
| const uint scalar_offset_1 = ((offset + 4u)) / 4; |
| uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4]; |
| const uint scalar_offset_2 = ((offset + 8u)) / 4; |
| uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4]; |
| const uint scalar_offset_3 = ((offset + 12u)) / 4; |
| uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]; |
| return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16)))); |
| } |
| |
| typedef matrix<float16_t, 4, 2> tint_symbol_ret[4]; |
| tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) { |
| matrix<float16_t, 4, 2> arr[4] = (matrix<float16_t, 4, 2>[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 16u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| const int p_a_i_save = i(); |
| const int p_a_i_i_save = i(); |
| const matrix<float16_t, 4, 2> l_a[4] = tint_symbol(a, 0u); |
| const matrix<float16_t, 4, 2> l_a_i = tint_symbol_1(a, (16u * uint(p_a_i_save))); |
| const uint scalar_offset_4 = (((16u * uint(p_a_i_save)) + (4u * uint(p_a_i_i_save)))) / 4; |
| uint ubo_load_4 = a[scalar_offset_4 / 4][scalar_offset_4 % 4]; |
| const vector<float16_t, 2> l_a_i_i = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))); |
| return; |
| } |
| FXC validation failure: |
| D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000252EDBAA7F0(11,8-16): error X3000: syntax error: unexpected token 'float16_t' |
| |