| cbuffer cbuffer_a : register(b0, space0) { |
| uint4 a[4]; |
| }; |
| |
| matrix<float16_t, 4, 2> tint_symbol_1(uint4 buffer[4], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4]; |
| const uint scalar_offset_1 = ((offset + 4u)) / 4; |
| uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4]; |
| const uint scalar_offset_2 = ((offset + 8u)) / 4; |
| uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4]; |
| const uint scalar_offset_3 = ((offset + 12u)) / 4; |
| uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]; |
| return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16)))); |
| } |
| |
| typedef matrix<float16_t, 4, 2> tint_symbol_ret[4]; |
| tint_symbol_ret tint_symbol(uint4 buffer[4], uint offset) { |
| matrix<float16_t, 4, 2> arr[4] = (matrix<float16_t, 4, 2>[4])0; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = tint_symbol_1(buffer, (offset + (i * 16u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| const matrix<float16_t, 4, 2> l_a[4] = tint_symbol(a, 0u); |
| const matrix<float16_t, 4, 2> l_a_i = tint_symbol_1(a, 32u); |
| uint ubo_load_4 = a[2].y; |
| const vector<float16_t, 2> l_a_i_i = vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16))); |
| return; |
| } |