Roll ANGLE from a54f91d01bfc to a4c7abcbc1eb (21 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/a54f91d01bfc..a4c7abcbc1eb

2023-02-08 yuxinhu@google.com Advertise GL_OES_geometry_shader and GL_EXT_tessellation_shader
2023-02-08 kkinnunen@apple.com Reland "Metal: Avoid leaking buffers for GPU access for non-discrete"
2023-02-07 kaiyili@google.com Add finer memory allocation type
2023-02-07 kaiyili@google.com Use WARN to log the allocation info on allocation failure
2023-02-07 syoussefi@chromium.org Vulkan: Feature to make async queue slow for testing
2023-02-07 syoussefi@chromium.org Vulkan: Avoid swapchain recreation on present mode change
2023-02-07 cclao@google.com Vulkan: Switch CommandQueue::mInflightCommands to FixedQueue
2023-02-07 cclao@google.com Vulkan: Add FixedQueue class for CommandProcessor::mTask
2023-02-07 syoussefi@chromium.org Vulkan: Remove redundant ImageState::sourceType
2023-02-07 romanl@google.com Limit logging when invalid calls are not captured.
2023-02-07 i.nazarov@samsung.com Vulkan: Fix bug with ContextVk::mWaitSemaphores processing.
2023-02-07 cclao@google.com Vulkan: Make CommandProcessor only wait for required work
2023-02-07 i.nazarov@samsung.com Vulkan: Refactoring in RenderPassCommandBufferHelper.
2023-02-07 i.nazarov@samsung.com Vulkan: Fixed assert in DedicatedCommandBlockPool onNewCommand()
2023-02-07 ynovikov@chromium.org Remove valid_param_values.h exception from export_targets
2023-02-07 kbr@chromium.org Metal: Implement EXT_disjoint_timer_query.
2023-02-07 caraitto@chromium.org Fix broken links
2023-02-07 bsheedy@chromium.org Enable Skia Gold inexact matching
2023-02-07 romanl@google.com Improve logging when crashing due to locked screen.
2023-02-07 syoussefi@chromium.org Vulkan: Generalize AHB optimization prohibitions
2023-02-07 i.nazarov@samsung.com Vulkan: Use SubmitPolicy::AllowDeferred whenever possible.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,rharrison@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: rharrison@google.com
Change-Id: Icfd160bfaf5ed674cf164f203c033c80c349f98c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119021
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: 480ddde0a708e4b8235e25fa8146e9b7df236a69
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.