commit | a5fec206c9f8e7b3b809670a216e07310969b0ef | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Feb 10 02:34:21 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Feb 10 02:34:21 2023 +0000 |
tree | a442d770566c9ba5a85b6deea163a08d4bc77847 | |
parent | 63b777b552da3d05a9fa894829448d80b3f1910a [diff] |
tint/ast: Remove ast::DepthTexture and ast::DepthMultisampledTexture Instead use ast::TypeName. Bug: tint:1810 Change-Id: Id9fe641d193967cb27cea97e9c25b75c5fe2f1a2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119122 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.