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// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/ast/sampled_texture.h"
#include "src/tint/ast/test_helper.h"
namespace tint::ast {
namespace {
using AstSampledTextureTest = TestHelper;
TEST_F(AstSampledTextureTest, IsTexture) {
Texture* t = create<SampledTexture>(type::TextureDimension::kCube, ty.f32());
EXPECT_TRUE(t->Is<SampledTexture>());
}
TEST_F(AstSampledTextureTest, Dim) {
auto* s = create<SampledTexture>(type::TextureDimension::k3d, ty.f32());
EXPECT_EQ(s->dim, type::TextureDimension::k3d);
}
TEST_F(AstSampledTextureTest, Type) {
auto* s = create<SampledTexture>(type::TextureDimension::k3d, ty.f32());
ASSERT_TRUE(s->type->Is<ast::TypeName>());
EXPECT_EQ(Symbols().NameFor(s->type->As<ast::TypeName>()->name->symbol), "f32");
}
TEST_F(AstSampledTextureTest, FriendlyName) {
auto* s = create<SampledTexture>(type::TextureDimension::k3d, ty.f32());
EXPECT_EQ(s->FriendlyName(Symbols()), "texture_3d<f32>");
}
} // namespace
} // namespace tint::ast