blob: b32437b52a797b5a71d73e8dfb571632fb1abb53 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void d(texture1d<int, access::sample> tint_symbol) {
tint_symbol.read(uint(1), 0);
float const l = 0.141120002f;
}