blob: c04aa366e383476e827745a60e8a05e7ac39a15d [file] [log] [blame] [edit]
diagnostic_filtering/while_loop_body_attribute.wgsl:8:9 warning: 'textureSample' must only be called from uniform control flow
v = textureSample(t, s, vec2(0, 0));
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
diagnostic_filtering/while_loop_body_attribute.wgsl:7:3 note: control flow depends on possibly non-uniform value
while (x > v.x) @diagnostic(warning, derivative_uniformity) {
^^^^^
diagnostic_filtering/while_loop_body_attribute.wgsl:8:9 note: return value of 'textureSample' may be non-uniform
v = textureSample(t, s, vec2(0, 0));
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
@group(0) @binding(1) var t : texture_2d<f32>;
@group(0) @binding(2) var s : sampler;
@fragment
fn main(@location(0) x : f32) {
var v = vec4<f32>(0);
while((x > v.x)) @diagnostic(warning, derivative_uniformity) {
v = textureSample(t, s, vec2(0, 0));
}
}