| ByteAddressBuffer tint_symbol : register(t0, space0); |
| RWByteAddressBuffer tint_symbol_1 : register(u1, space0); |
| |
| void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 2, 2> value) { |
| buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]); |
| buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]); |
| } |
| |
| matrix<float16_t, 2, 2> tint_symbol_4(ByteAddressBuffer buffer, uint offset) { |
| return matrix<float16_t, 2, 2>(buffer.Load<vector<float16_t, 2> >((offset + 0u)), buffer.Load<vector<float16_t, 2> >((offset + 4u))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| tint_symbol_2(tint_symbol_1, 0u, tint_symbol_4(tint_symbol, 0u)); |
| return; |
| } |