| struct Inner { |
| float scalar_f32; |
| float3 vec3_f32; |
| float2x4 mat2x4_f32; |
| }; |
| struct S { |
| Inner inner; |
| }; |
| |
| ByteAddressBuffer tint_symbol : register(t0, space0); |
| RWByteAddressBuffer tint_symbol_1 : register(u1, space0); |
| |
| float2x4 tint_symbol_6(ByteAddressBuffer buffer, uint offset) { |
| return float2x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u)))); |
| } |
| |
| Inner tint_symbol_3(ByteAddressBuffer buffer, uint offset) { |
| const Inner tint_symbol_14 = {asfloat(buffer.Load((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), tint_symbol_6(buffer, (offset + 32u))}; |
| return tint_symbol_14; |
| } |
| |
| S tint_symbol_2(ByteAddressBuffer buffer, uint offset) { |
| const S tint_symbol_15 = {tint_symbol_3(buffer, (offset + 0u))}; |
| return tint_symbol_15; |
| } |
| |
| void tint_symbol_12(RWByteAddressBuffer buffer, uint offset, float2x4 value) { |
| buffer.Store4((offset + 0u), asuint(value[0u])); |
| buffer.Store4((offset + 16u), asuint(value[1u])); |
| } |
| |
| void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, Inner value) { |
| buffer.Store((offset + 0u), asuint(value.scalar_f32)); |
| buffer.Store3((offset + 16u), asuint(value.vec3_f32)); |
| tint_symbol_12(buffer, (offset + 32u), value.mat2x4_f32); |
| } |
| |
| void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, S value) { |
| tint_symbol_9(buffer, (offset + 0u), value.inner); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| const S t = tint_symbol_2(tint_symbol, 0u); |
| tint_symbol_8(tint_symbol_1, 0u, t); |
| return; |
| } |