commit | 2ea4aac08088599caefb42a8d6cdf64c6fff498a | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Sat Feb 25 02:10:21 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Feb 25 02:10:21 2023 +0000 |
tree | 6bcff71126d42df3c5b7ff11e95f1d0e703c5c15 | |
parent | 8ef731141397bc0d4a2d474ffbdd55c417ca860f [diff] |
Support higher limits for maxDynamicUniform/StorageBuffers The higher tier currently supports all D3D12 devices, all Metal, and most Vulkan devices. Bug: dawn:685 Change-Id: I5bcb778b92a073c9c1af943acee193073c0741ff Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121101 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.