Roll third_party/webgpu-cts/ 13410d18b..6e39b5d2f (14 commits)

Regenerated:
 - expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/13410d18b430..6e39b5d2f228
 - 6e39b5 Updates tests to adhere to only pass depth-stencil load/store values when needed. (#2311)
 - 08abe0 shader/execution: Begin flow control tests
 - eaf9af Updates error type for create oom buffers. (#2217)
 - 728f52 add maxXXXPerShaderStage limit tests
 - 72f15f add maxXXXBufferBindingSize limit tests
 - 34c738 Add f32 matrix-vector and vector-matrix multiplication tests (#2304)
 - 738697 GPUPipelineError.name is GPUPipelineError and not OperationError. (#2298)
 - 51f415 Add f32 matrix-matrix multiplication tests (#2301)
 - ff7ad7 Fix normalization checks
 - 0c4a36 Test rg11b10ufloat-renderable makes the format resolvable and MSAAable (#2289)
 - e6f317 Add ExternalTexture Rotatation Tests (#2299)
 - 10422e Use new test video files for ExternalTexture (#2242)
 - 6b9150 Emit `f32` values for F32Interval.toString() (#2296)
 - ab1336 Validate that case input types parameter types provided to test runner (#2288)

Created with './tools/run cts roll'

Change-Id: Ice1a8cfa190360512fc6266f2bc58f1be754abae
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121580
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
5 files changed
tree: 8ccb6597f83689171918bcbcb9e69bf4bdad9c39
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.