commit | 383b5b3f8dfca7ccf853ff695838bf715fe12cdd | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Mar 01 03:39:58 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Mar 01 03:39:58 2023 +0000 |
tree | 13f79eb5a90f0b1b5f293e7b2042eec117a41eb5 | |
parent | 28159c67afafae585337f515783fd5921575fb6a [diff] |
Remove some dead code in TextureVk. Found via the code coverage reports. Bug: None Change-Id: I3cd5911a627932cfde1bafd8353eef28993bbd42 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122120 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.