| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef SRC_DAWN_UTILS_WGPUHELPERS_H_ | |
| #define SRC_DAWN_UTILS_WGPUHELPERS_H_ | |
| #include <array> | |
| #include <initializer_list> | |
| #include <vector> | |
| #include "dawn/common/Constants.h" | |
| #include "dawn/utils/TextureUtils.h" | |
| #include "dawn/webgpu_cpp.h" | |
| namespace utils { | |
| enum Expectation { Success, Failure }; | |
| #if TINT_BUILD_SPV_READER | |
| wgpu::ShaderModule CreateShaderModuleFromASM( | |
| const wgpu::Device& device, | |
| const char* source, | |
| wgpu::DawnShaderModuleSPIRVOptionsDescriptor* spirv_options = nullptr); | |
| #endif | |
| wgpu::ShaderModule CreateShaderModule(const wgpu::Device& device, const char* source); | |
| wgpu::Buffer CreateBufferFromData(const wgpu::Device& device, | |
| const void* data, | |
| uint64_t size, | |
| wgpu::BufferUsage usage); | |
| template <typename T> | |
| wgpu::Buffer CreateBufferFromData(const wgpu::Device& device, | |
| wgpu::BufferUsage usage, | |
| std::initializer_list<T> data) { | |
| return CreateBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()), usage); | |
| } | |
| wgpu::ImageCopyBuffer CreateImageCopyBuffer(wgpu::Buffer buffer, | |
| uint64_t offset = 0, | |
| uint32_t bytesPerRow = wgpu::kCopyStrideUndefined, | |
| uint32_t rowsPerImage = wgpu::kCopyStrideUndefined); | |
| wgpu::ImageCopyTexture CreateImageCopyTexture( | |
| wgpu::Texture texture, | |
| uint32_t level = 0, | |
| wgpu::Origin3D origin = {0, 0, 0}, | |
| wgpu::TextureAspect aspect = wgpu::TextureAspect::All); | |
| wgpu::TextureDataLayout CreateTextureDataLayout(uint64_t offset, | |
| uint32_t bytesPerRow, | |
| uint32_t rowsPerImage = wgpu::kCopyStrideUndefined); | |
| struct ComboRenderPassDescriptor : public wgpu::RenderPassDescriptor { | |
| public: | |
| ComboRenderPassDescriptor(const std::vector<wgpu::TextureView>& colorAttachmentInfo = {}, | |
| wgpu::TextureView depthStencil = wgpu::TextureView()); | |
| ~ComboRenderPassDescriptor(); | |
| ComboRenderPassDescriptor(const ComboRenderPassDescriptor& otherRenderPass); | |
| const ComboRenderPassDescriptor& operator=(const ComboRenderPassDescriptor& otherRenderPass); | |
| void UnsetDepthStencilLoadStoreOpsForFormat(wgpu::TextureFormat format); | |
| std::array<wgpu::RenderPassColorAttachment, kMaxColorAttachments> cColorAttachments; | |
| wgpu::RenderPassDepthStencilAttachment cDepthStencilAttachmentInfo = {}; | |
| }; | |
| struct BasicRenderPass { | |
| public: | |
| BasicRenderPass(); | |
| BasicRenderPass(uint32_t width, | |
| uint32_t height, | |
| wgpu::Texture color, | |
| wgpu::TextureFormat texture = kDefaultColorFormat); | |
| static constexpr wgpu::TextureFormat kDefaultColorFormat = wgpu::TextureFormat::RGBA8Unorm; | |
| uint32_t width; | |
| uint32_t height; | |
| wgpu::Texture color; | |
| wgpu::TextureFormat colorFormat; | |
| utils::ComboRenderPassDescriptor renderPassInfo; | |
| }; | |
| BasicRenderPass CreateBasicRenderPass( | |
| const wgpu::Device& device, | |
| uint32_t width, | |
| uint32_t height, | |
| wgpu::TextureFormat format = BasicRenderPass::kDefaultColorFormat); | |
| wgpu::PipelineLayout MakeBasicPipelineLayout(const wgpu::Device& device, | |
| const wgpu::BindGroupLayout* bindGroupLayout); | |
| wgpu::PipelineLayout MakePipelineLayout(const wgpu::Device& device, | |
| std::vector<wgpu::BindGroupLayout> bgls); | |
| extern wgpu::ExternalTextureBindingLayout kExternalTextureBindingLayout; | |
| // Helpers to make creating bind group layouts look nicer: | |
| // | |
| // utils::MakeBindGroupLayout(device, { | |
| // {0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}, | |
| // {1, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}, | |
| // {3, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float} | |
| // }); | |
| struct BindingLayoutEntryInitializationHelper : wgpu::BindGroupLayoutEntry { | |
| BindingLayoutEntryInitializationHelper(uint32_t entryBinding, | |
| wgpu::ShaderStage entryVisibility, | |
| wgpu::BufferBindingType bufferType, | |
| bool bufferHasDynamicOffset = false, | |
| uint64_t bufferMinBindingSize = 0); | |
| BindingLayoutEntryInitializationHelper(uint32_t entryBinding, | |
| wgpu::ShaderStage entryVisibility, | |
| wgpu::SamplerBindingType samplerType); | |
| BindingLayoutEntryInitializationHelper( | |
| uint32_t entryBinding, | |
| wgpu::ShaderStage entryVisibility, | |
| wgpu::TextureSampleType textureSampleType, | |
| wgpu::TextureViewDimension viewDimension = wgpu::TextureViewDimension::e2D, | |
| bool textureMultisampled = false); | |
| BindingLayoutEntryInitializationHelper( | |
| uint32_t entryBinding, | |
| wgpu::ShaderStage entryVisibility, | |
| wgpu::StorageTextureAccess storageTextureAccess, | |
| wgpu::TextureFormat format, | |
| wgpu::TextureViewDimension viewDimension = wgpu::TextureViewDimension::e2D); | |
| BindingLayoutEntryInitializationHelper(uint32_t entryBinding, | |
| wgpu::ShaderStage entryVisibility, | |
| wgpu::ExternalTextureBindingLayout* bindingLayout); | |
| // NOLINTNEXTLINE(runtime/explicit) | |
| BindingLayoutEntryInitializationHelper(const wgpu::BindGroupLayoutEntry& entry); | |
| }; | |
| wgpu::BindGroupLayout MakeBindGroupLayout( | |
| const wgpu::Device& device, | |
| std::initializer_list<BindingLayoutEntryInitializationHelper> entriesInitializer); | |
| // Helpers to make creating bind groups look nicer: | |
| // | |
| // utils::MakeBindGroup(device, layout, { | |
| // {0, mySampler}, | |
| // {1, myBuffer, offset, size}, | |
| // {3, myTextureView} | |
| // }); | |
| // Structure with one constructor per-type of bindings, so that the initializer_list accepts | |
| // bindings with the right type and no extra information. | |
| struct BindingInitializationHelper { | |
| BindingInitializationHelper(uint32_t binding, const wgpu::Sampler& sampler); | |
| BindingInitializationHelper(uint32_t binding, const wgpu::TextureView& textureView); | |
| BindingInitializationHelper(uint32_t binding, const wgpu::ExternalTexture& externalTexture); | |
| BindingInitializationHelper(uint32_t binding, | |
| const wgpu::Buffer& buffer, | |
| uint64_t offset = 0, | |
| uint64_t size = wgpu::kWholeSize); | |
| BindingInitializationHelper(const BindingInitializationHelper&); | |
| ~BindingInitializationHelper(); | |
| wgpu::BindGroupEntry GetAsBinding() const; | |
| uint32_t binding; | |
| wgpu::Sampler sampler; | |
| wgpu::TextureView textureView; | |
| wgpu::Buffer buffer; | |
| wgpu::ExternalTextureBindingEntry externalTextureBindingEntry; | |
| uint64_t offset = 0; | |
| uint64_t size = 0; | |
| }; | |
| wgpu::BindGroup MakeBindGroup( | |
| const wgpu::Device& device, | |
| const wgpu::BindGroupLayout& layout, | |
| std::initializer_list<BindingInitializationHelper> entriesInitializer); | |
| struct ColorSpaceConversionInfo { | |
| std::array<float, 12> yuvToRgbConversionMatrix; | |
| std::array<float, 9> gamutConversionMatrix; | |
| std::array<float, 7> srcTransferFunctionParameters; | |
| std::array<float, 7> dstTransferFunctionParameters; | |
| }; | |
| ColorSpaceConversionInfo GetYUVBT709ToRGBSRGBColorSpaceConversionInfo(); | |
| } // namespace utils | |
| #endif // SRC_DAWN_UTILS_WGPUHELPERS_H_ |