| float4 tint_degrees(float4 param_0) { |
| return param_0 * 57.29577951308232286465; |
| } |
| |
| float3 tint_degrees_1(float3 param_0) { |
| return param_0 * 57.29577951308232286465; |
| } |
| |
| float2 tint_degrees_2(float2 param_0) { |
| return param_0 * 57.29577951308232286465; |
| } |
| |
| float tint_degrees_3(float param_0) { |
| return param_0 * 57.29577951308232286465; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| const float4 va = (0.0f).xxxx; |
| const float4 a = tint_degrees(va); |
| const float4 vb = (1.0f).xxxx; |
| const float4 b = tint_degrees(vb); |
| const float4 vc = float4(1.0f, 2.0f, 3.0f, 4.0f); |
| const float4 c = tint_degrees(vc); |
| const float3 vd = (0.0f).xxx; |
| const float3 d = tint_degrees_1(vd); |
| const float3 ve = (1.0f).xxx; |
| const float3 e = tint_degrees_1(ve); |
| const float3 vf = float3(1.0f, 2.0f, 3.0f); |
| const float3 f = tint_degrees_1(vf); |
| const float2 vg = (0.0f).xx; |
| const float2 g = tint_degrees_2(vg); |
| const float2 vh = (1.0f).xx; |
| const float2 h = tint_degrees_2(vh); |
| const float2 vi = float2(1.0f, 2.0f); |
| const float2 i = tint_degrees_2(vi); |
| const float vj = 1.0f; |
| const float j = tint_degrees_3(vj); |
| const float vk = 2.0f; |
| const float k = tint_degrees_3(vk); |
| const float vl = 3.0f; |
| const float l = tint_degrees_3(vl); |
| return; |
| } |