commit | a66fa9b06f8cd12e832127ddaf2520030e0bbe13 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Fri Mar 17 18:42:52 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Mar 17 18:42:52 2023 +0000 |
tree | 2bbd0398b67cb79eb5951d56e7618c8ec18aff5a | |
parent | b4c5e0d32aa3939fae51af8cd241438a9672225a [diff] |
d3d12: track graphics/compute state independently Fixes a bug where Dawn incorrectly did not re-apply state when transitioning between compute and render passes. If a compute and render pipeline share the same pipeline layout, all of the resources for the graphics pipeline need to be rebound since the graphics state in D3D12 is disjoint from the compute state. Fixed: dawn:1689 Change-Id: I7d25a1c7954039c4130e67b682ebc05324353e9a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124540 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.