commit | 543ca1e4cd6474fe2772ad689bab7256a946cf04 | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Fri May 05 17:44:55 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 05 17:44:55 2023 +0000 |
tree | dcb8ad78c63e07afab2e8f720298b0b2aea4963b | |
parent | 069e2441956bc1d74670d2faa746534601c683c3 [diff] |
Change D3D12 Descriptor Allocator To Invalidate Submitted Descriptors Changes D3D12 descriptor allocator to invalidate existing descriptors after the descriptor heap was submitted for use. This fixes a synchonization issue where stale descriptors were seen as valid because command list execution ran long. Bug: dawn:1701 Bug: chromium:1442263 No-Try: true Change-Id: Ibfd450b3be6cf91d66e8dce4ffd19ecf1a37f7f5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129920 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com> (cherry picked from commit df6cb236493da101dad79fe50d4e6df0d5d1e915) Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131320 Kokoro: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.