#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
mat4 u = mat4(vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(5.0f, 6.0f, 7.0f, 8.0f), vec4(9.0f, 10.0f, 11.0f, 12.0f), vec4(13.0f, 14.0f, 15.0f, 16.0f)); |