#version 310 es | |
struct str { | |
vec4 i; | |
}; | |
layout(binding = 0, std430) buffer S_block_ssbo { | |
str inner; | |
} S; | |
void func_S_i() { | |
S.inner.i = vec4(0.0f); | |
} | |
void tint_symbol() { | |
func_S_i(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |