blob: 2c2b00395959191af9c7ef9b6787092f3aafc7ef [file] [log] [blame]
#version 310 es
struct vec4f {
int i;
};
vec4 tint_symbol(uint VertexIndex) {
vec4f s = vec4f(1);
float f = float(s.i);
bool b = bool(f);
return (b ? vec4(1.0f) : vec4(0.0f));
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = tint_symbol(uint(gl_VertexID));
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}