commit | 70d871197362ab53b11fb3f81da14f112e21052a | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Fri Mar 31 17:24:31 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Mar 31 17:24:31 2023 +0000 |
tree | 18aef16f14a21ac7fd08487c1b9769c6d1222892 | |
parent | 3f76570d9ab8debe65df83f61027022117543454 [diff] |
[d3d] Move some texture format convert methods to d3d folder Bug: dawn:1705 Change-Id: I08a348666785ab25110b179e37b6a2869313d998 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125241 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.