| int tint_ftoi(float v) { |
| return ((v < 2147483520.0f) ? ((v < -2147483648.0f) ? -2147483648 : int(v)) : 2147483647); |
| } |
| |
| cbuffer cbuffer_x_4 : register(b0) { |
| uint4 x_4[7]; |
| }; |
| static float4 sk_FragColor = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static bool sk_Clockwise = false; |
| static float4 vcolor_S0 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| int4 tint_div(int4 lhs, int4 rhs) { |
| return (lhs / (((rhs == (0).xxxx) | ((lhs == (-2147483648).xxxx) & (rhs == (-1).xxxx))) ? (1).xxxx : rhs)); |
| } |
| |
| bool test_int_S1_c0_b() { |
| int unknown = 0; |
| bool ok = false; |
| int4 val = int4(0, 0, 0, 0); |
| bool x_40 = false; |
| bool x_41 = false; |
| bool x_54 = false; |
| bool x_55 = false; |
| bool x_65 = false; |
| bool x_66 = false; |
| const float x_26 = asfloat(x_4[1].x); |
| const int x_27 = tint_ftoi(x_26); |
| unknown = x_27; |
| ok = true; |
| x_41 = false; |
| if (true) { |
| x_40 = all((tint_div((0).xxxx, int4(x_27, x_27, x_27, x_27)) == (0).xxxx)); |
| x_41 = x_40; |
| } |
| ok = x_41; |
| const int4 x_44 = int4(x_27, x_27, x_27, x_27); |
| val = x_44; |
| const int4 x_47 = (x_44 + (1).xxxx); |
| val = x_47; |
| const int4 x_48 = (x_47 - (1).xxxx); |
| val = x_48; |
| const int4 x_49 = (x_48 + (1).xxxx); |
| val = x_49; |
| const int4 x_50 = (x_49 - (1).xxxx); |
| val = x_50; |
| x_55 = false; |
| if (x_41) { |
| x_54 = all((x_50 == x_44)); |
| x_55 = x_54; |
| } |
| ok = x_55; |
| const int4 x_58 = (x_50 * (2).xxxx); |
| val = x_58; |
| const int4 x_59 = tint_div(x_58, (2).xxxx); |
| val = x_59; |
| const int4 x_60 = (x_59 * (2).xxxx); |
| val = x_60; |
| const int4 x_61 = tint_div(x_60, (2).xxxx); |
| val = x_61; |
| x_66 = false; |
| if (x_55) { |
| x_65 = all((x_61 == x_44)); |
| x_66 = x_65; |
| } |
| ok = x_66; |
| return x_66; |
| } |
| |
| void main_1() { |
| float4 outputColor_S0 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 output_S1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float x_8_unknown = 0.0f; |
| bool x_9_ok = false; |
| float4 x_10_val = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 x_116 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| bool x_86 = false; |
| bool x_87 = false; |
| bool x_99 = false; |
| bool x_100 = false; |
| bool x_110 = false; |
| bool x_111 = false; |
| bool x_114 = false; |
| bool x_115 = false; |
| const float4 x_72 = vcolor_S0; |
| outputColor_S0 = x_72; |
| const float x_77 = asfloat(x_4[1].x); |
| x_8_unknown = x_77; |
| x_9_ok = true; |
| x_87 = false; |
| if (true) { |
| x_86 = all((((0.0f).xxxx / float4(x_77, x_77, x_77, x_77)) == (0.0f).xxxx)); |
| x_87 = x_86; |
| } |
| x_9_ok = x_87; |
| const float4 x_89 = float4(x_77, x_77, x_77, x_77); |
| x_10_val = x_89; |
| const float4 x_92 = (x_89 + (1.0f).xxxx); |
| x_10_val = x_92; |
| const float4 x_93 = (x_92 - (1.0f).xxxx); |
| x_10_val = x_93; |
| const float4 x_94 = (x_93 + (1.0f).xxxx); |
| x_10_val = x_94; |
| const float4 x_95 = (x_94 - (1.0f).xxxx); |
| x_10_val = x_95; |
| x_100 = false; |
| if (x_87) { |
| x_99 = all((x_95 == x_89)); |
| x_100 = x_99; |
| } |
| x_9_ok = x_100; |
| const float4 x_103 = (x_95 * (2.0f).xxxx); |
| x_10_val = x_103; |
| const float4 x_104 = (x_103 / (2.0f).xxxx); |
| x_10_val = x_104; |
| const float4 x_105 = (x_104 * (2.0f).xxxx); |
| x_10_val = x_105; |
| const float4 x_106 = (x_105 / (2.0f).xxxx); |
| x_10_val = x_106; |
| x_111 = false; |
| if (x_100) { |
| x_110 = all((x_106 == x_89)); |
| x_111 = x_110; |
| } |
| x_9_ok = x_111; |
| x_115 = false; |
| if (x_111) { |
| x_114 = test_int_S1_c0_b(); |
| x_115 = x_114; |
| } |
| if (x_115) { |
| const float4 x_122 = asfloat(x_4[3]); |
| x_116 = x_122; |
| } else { |
| const float4 x_124 = asfloat(x_4[2]); |
| x_116 = x_124; |
| } |
| const float4 x_125 = x_116; |
| output_S1 = x_125; |
| sk_FragColor = x_125; |
| return; |
| } |
| |
| struct main_out { |
| float4 sk_FragColor_1; |
| }; |
| struct tint_symbol_1 { |
| float4 vcolor_S0_param : TEXCOORD0; |
| bool sk_Clockwise_param : SV_IsFrontFace; |
| }; |
| struct tint_symbol_2 { |
| float4 sk_FragColor_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(bool sk_Clockwise_param, float4 vcolor_S0_param) { |
| sk_Clockwise = sk_Clockwise_param; |
| vcolor_S0 = vcolor_S0_param; |
| main_1(); |
| const main_out tint_symbol_3 = {sk_FragColor}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.sk_Clockwise_param, tint_symbol.vcolor_S0_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.sk_FragColor_1 = inner_result.sk_FragColor_1; |
| return wrapper_result; |
| } |