blob: 33f6fdbe87deb9b18ab6d2cb4a71f0094511180b [file] [log] [blame] [edit]
int tint_ftoi(float v) {
return ((v < 2147483520.0f) ? ((v < -2147483648.0f) ? -2147483648 : int(v)) : 2147483647);
}
cbuffer cbuffer_x_4 : register(b0) {
uint4 x_4[7];
};
static float4 sk_FragColor = float4(0.0f, 0.0f, 0.0f, 0.0f);
static bool sk_Clockwise = false;
static float4 vcolor_S0 = float4(0.0f, 0.0f, 0.0f, 0.0f);
int4 tint_div(int4 lhs, int4 rhs) {
return (lhs / (((rhs == (0).xxxx) | ((lhs == (-2147483648).xxxx) & (rhs == (-1).xxxx))) ? (1).xxxx : rhs));
}
bool test_int_S1_c0_b() {
int unknown = 0;
bool ok = false;
int4 val = int4(0, 0, 0, 0);
bool x_40 = false;
bool x_41 = false;
bool x_54 = false;
bool x_55 = false;
bool x_65 = false;
bool x_66 = false;
const float x_26 = asfloat(x_4[1].x);
const int x_27 = tint_ftoi(x_26);
unknown = x_27;
ok = true;
x_41 = false;
if (true) {
x_40 = all((tint_div((0).xxxx, int4(x_27, x_27, x_27, x_27)) == (0).xxxx));
x_41 = x_40;
}
ok = x_41;
const int4 x_44 = int4(x_27, x_27, x_27, x_27);
val = x_44;
const int4 x_47 = (x_44 + (1).xxxx);
val = x_47;
const int4 x_48 = (x_47 - (1).xxxx);
val = x_48;
const int4 x_49 = (x_48 + (1).xxxx);
val = x_49;
const int4 x_50 = (x_49 - (1).xxxx);
val = x_50;
x_55 = false;
if (x_41) {
x_54 = all((x_50 == x_44));
x_55 = x_54;
}
ok = x_55;
const int4 x_58 = (x_50 * (2).xxxx);
val = x_58;
const int4 x_59 = tint_div(x_58, (2).xxxx);
val = x_59;
const int4 x_60 = (x_59 * (2).xxxx);
val = x_60;
const int4 x_61 = tint_div(x_60, (2).xxxx);
val = x_61;
x_66 = false;
if (x_55) {
x_65 = all((x_61 == x_44));
x_66 = x_65;
}
ok = x_66;
return x_66;
}
void main_1() {
float4 outputColor_S0 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 output_S1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float x_8_unknown = 0.0f;
bool x_9_ok = false;
float4 x_10_val = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 x_116 = float4(0.0f, 0.0f, 0.0f, 0.0f);
bool x_86 = false;
bool x_87 = false;
bool x_99 = false;
bool x_100 = false;
bool x_110 = false;
bool x_111 = false;
bool x_114 = false;
bool x_115 = false;
const float4 x_72 = vcolor_S0;
outputColor_S0 = x_72;
const float x_77 = asfloat(x_4[1].x);
x_8_unknown = x_77;
x_9_ok = true;
x_87 = false;
if (true) {
x_86 = all((((0.0f).xxxx / float4(x_77, x_77, x_77, x_77)) == (0.0f).xxxx));
x_87 = x_86;
}
x_9_ok = x_87;
const float4 x_89 = float4(x_77, x_77, x_77, x_77);
x_10_val = x_89;
const float4 x_92 = (x_89 + (1.0f).xxxx);
x_10_val = x_92;
const float4 x_93 = (x_92 - (1.0f).xxxx);
x_10_val = x_93;
const float4 x_94 = (x_93 + (1.0f).xxxx);
x_10_val = x_94;
const float4 x_95 = (x_94 - (1.0f).xxxx);
x_10_val = x_95;
x_100 = false;
if (x_87) {
x_99 = all((x_95 == x_89));
x_100 = x_99;
}
x_9_ok = x_100;
const float4 x_103 = (x_95 * (2.0f).xxxx);
x_10_val = x_103;
const float4 x_104 = (x_103 / (2.0f).xxxx);
x_10_val = x_104;
const float4 x_105 = (x_104 * (2.0f).xxxx);
x_10_val = x_105;
const float4 x_106 = (x_105 / (2.0f).xxxx);
x_10_val = x_106;
x_111 = false;
if (x_100) {
x_110 = all((x_106 == x_89));
x_111 = x_110;
}
x_9_ok = x_111;
x_115 = false;
if (x_111) {
x_114 = test_int_S1_c0_b();
x_115 = x_114;
}
if (x_115) {
const float4 x_122 = asfloat(x_4[3]);
x_116 = x_122;
} else {
const float4 x_124 = asfloat(x_4[2]);
x_116 = x_124;
}
const float4 x_125 = x_116;
output_S1 = x_125;
sk_FragColor = x_125;
return;
}
struct main_out {
float4 sk_FragColor_1;
};
struct tint_symbol_1 {
float4 vcolor_S0_param : TEXCOORD0;
bool sk_Clockwise_param : SV_IsFrontFace;
};
struct tint_symbol_2 {
float4 sk_FragColor_1 : SV_Target0;
};
main_out main_inner(bool sk_Clockwise_param, float4 vcolor_S0_param) {
sk_Clockwise = sk_Clockwise_param;
vcolor_S0 = vcolor_S0_param;
main_1();
const main_out tint_symbol_3 = {sk_FragColor};
return tint_symbol_3;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.sk_Clockwise_param, tint_symbol.vcolor_S0_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.sk_FragColor_1 = inner_result.sk_FragColor_1;
return wrapper_result;
}