| commit | 3fcf96dd8c262c69029a47ce6ad85314fcd3d69b | [log] [tgz] |
|---|---|---|
| author | Peng Huang <penghuang@chromium.org> | Tue Apr 04 00:27:36 2023 +0000 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Apr 04 00:27:36 2023 +0000 |
| tree | 52ee416e81ec413e106cce8485da94e4536fecf6 | |
| parent | d2263328b25aa9cdc6cd1aff8985471a966bf4ab [diff] |
d3d11: add d3d11 backend in end2end tests Right now, many tests are not passed becasue unimplemented features in d3d11 backend. HoweverD3D11 backend is disabled on bots by default, so this CL will not break out bots. Bug: dawn:1705 Change-Id: I57321b86a404bc245b71c467479fdee0464dee9b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126260 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.