| #version 310 es | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| vec4 tint_workgroupUniformLoad(inout vec4 p) { | |
| barrier(); | |
| vec4 result = p; | |
| barrier(); | |
| return result; | |
| } | |
| shared vec4 v; | |
| vec4 foo() { | |
| return tint_workgroupUniformLoad(v); | |
| } | |