commit | 9e9c4560752ae71260e921e1c975346e1a2df380 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Thu Apr 20 03:24:55 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Apr 20 03:24:55 2023 +0000 |
tree | db3b223bd83e767c6cf7364b4f40166a91bd712e | |
parent | e7c06367d4b5964c464995858ba11a826a9466e4 [diff] |
d3d11: CommandBuffer: implement buffer and texture related cmd This CL also enables several buffer end2end tests Bug: dawn:1705 Change-Id: I16c23346a60f3f15dbfbb96b2cb8dc0f5ba8c89c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127405 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.