struct tint_symbol_1 { | |
int loc0 : TEXCOORD0; | |
uint loc1 : TEXCOORD1; | |
float loc2 : TEXCOORD2; | |
float4 loc3 : TEXCOORD3; | |
}; | |
struct tint_symbol_2 { | |
float4 value : SV_Position; | |
}; | |
float4 main_inner(int loc0, uint loc1, float loc2, float4 loc3) { | |
const int i = loc0; | |
const uint u = loc1; | |
const float f = loc2; | |
const float4 v = loc3; | |
return (0.0f).xxxx; | |
} | |
tint_symbol_2 main(tint_symbol_1 tint_symbol) { | |
const float4 inner_result = main_inner(tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3); | |
tint_symbol_2 wrapper_result = (tint_symbol_2)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} |