commit | c1b3c7431680e8e67bfde55ae6dd9ff3b13a235c | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Tue Apr 25 03:08:31 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Apr 25 03:08:31 2023 +0000 |
tree | 8fa42cedb5821ede8674060ce414aa41ceed5b9f | |
parent | 20a24c9419266f3797a3a515e1bc10d285e179bf [diff] |
d3d11: use Texture::Copy for copy data to staging texture used in CopyTextureToBuffer Bug: dawn:1768 Change-Id: I7f6488cf54764585eef61766c3d2a829ef186783 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128580 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.