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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TINT_UTILS_HASHMAP_BASE_H_
#define SRC_TINT_UTILS_HASHMAP_BASE_H_
#include <algorithm>
#include <functional>
#include <optional>
#include <tuple>
#include <utility>
#include "src/tint/debug.h"
#include "src/tint/utils/hash.h"
#include "src/tint/utils/vector.h"
namespace tint::utils {
/// Action taken by a map mutation
enum class MapAction {
/// A new entry was added to the map
kAdded,
/// A existing entry in the map was replaced
kReplaced,
/// No action was taken as the map already contained an entry with the given key
kKeptExisting,
};
/// KeyValue is a key-value pair.
template <typename KEY, typename VALUE>
struct KeyValue {
/// The key type
using Key = KEY;
/// The value type
using Value = VALUE;
/// The key
Key key;
/// The value
Value value;
/// Equality operator
/// @param other the RHS of the operator
/// @returns true if both the key and value of this KeyValue are equal to the key and value
/// of @p other
template <typename K, typename V>
bool operator==(const KeyValue<K, V>& other) const {
return key == other.key && value == other.value;
}
/// Inequality operator
/// @param other the RHS of the operator
/// @returns true if either the key and value of this KeyValue are not equal to the key and
/// value of @p other
template <typename K, typename V>
bool operator!=(const KeyValue<K, V>& other) const {
return *this != other;
}
};
/// KeyValueRef is a pair of references to a key and value.
/// #key is always a const reference.
/// #value is always a const reference if @tparam VALUE_IS_CONST is true, otherwise a non-const
/// reference.
template <typename KEY, typename VALUE, bool VALUE_IS_CONST>
struct KeyValueRef {
/// The reference to key type
using KeyRef = const KEY&;
/// The reference to value type
using ValueRef = std::conditional_t<VALUE_IS_CONST, const VALUE&, VALUE&>;
/// The reference to the key
KeyRef key;
/// The reference to the value
ValueRef value;
/// @returns a KeyValue<KEY, VALUE> with the referenced key and value
operator KeyValue<KEY, VALUE>() const { return {key, value}; }
};
/// Writes the KeyValue to the stream.
/// @param out the stream to write to
/// @param key_value the KeyValue to write
/// @returns out so calls can be chained
template <typename KEY, typename VALUE>
utils::StringStream& operator<<(utils::StringStream& out, const KeyValue<KEY, VALUE>& key_value) {
return out << "[" << key_value.key << ": " << key_value.value << "]";
}
/// A base class for Hashmap and Hashset that uses a robin-hood hashing algorithm.
/// @see the fantastic tutorial: https://programming.guide/robin-hood-hashing.html
template <typename KEY,
typename VALUE,
size_t N,
typename HASH = Hasher<KEY>,
typename EQUAL = std::equal_to<KEY>>
class HashmapBase {
static constexpr bool ValueIsVoid = std::is_same_v<VALUE, void>;
public:
/// The key type
using Key = KEY;
/// The value type
using Value = VALUE;
/// The entry type for the map.
/// This is:
/// - Key when Value is void (used by Hashset)
/// - KeyValue<Key, Value> when Value is not void (used by Hashmap)
using Entry = std::conditional_t<ValueIsVoid, Key, KeyValue<Key, Value>>;
/// A reference to an entry in the map.
/// This is:
/// - const Key& when Value is void (used by Hashset)
/// - KeyValueRef<Key, Value> when Value is not void (used by Hashmap)
template <bool IS_CONST>
using EntryRef = std::conditional_t<
ValueIsVoid,
const Key&,
KeyValueRef<Key, std::conditional_t<ValueIsVoid, bool, Value>, IS_CONST>>;
/// STL-friendly alias to Entry. Used by gmock.
using value_type = Entry;
private:
/// @returns the key from an entry
static const Key& KeyOf(const Entry& entry) {
if constexpr (ValueIsVoid) {
return entry;
} else {
return entry.key;
}
}
/// @returns a pointer to the value from an entry.
static Value* ValueOf(Entry& entry) {
if constexpr (ValueIsVoid) {
return nullptr; // Hashset only has keys
} else {
return &entry.value;
}
}
/// A slot is a single entry in the underlying vector.
/// A slot can either be empty or filled with a value. If the slot is empty, #hash and #distance
/// will be zero.
struct Slot {
bool Equals(size_t key_hash, const Key& key) const {
return key_hash == hash && EQUAL()(key, KeyOf(*entry));
}
/// The slot value. If this does not contain a value, then the slot is vacant.
std::optional<Entry> entry;
/// The precomputed hash of value.
size_t hash = 0;
size_t distance = 0;
};
/// The target length of the underlying vector length in relation to the number of entries in
/// the map, expressed as a percentage. For example a value of `150` would mean there would be
/// at least 50% more slots than the number of map entries.
static constexpr size_t kRehashFactor = 150;
/// @returns the target slot vector size to hold `n` map entries.
static constexpr size_t NumSlots(size_t count) { return (count * kRehashFactor) / 100; }
/// The fixed-size slot vector length, based on N and kRehashFactor.
static constexpr size_t kNumFixedSlots = NumSlots(N);
/// The minimum number of slots for the map.
static constexpr size_t kMinSlots = std::max<size_t>(kNumFixedSlots, 4);
public:
/// Iterator for entries in the map.
/// Iterators are invalidated if the map is modified.
template <bool IS_CONST>
class IteratorT {
public:
/// @returns the value pointed to by this iterator
EntryRef<IS_CONST> operator->() const { return *this; }
/// @returns a reference to the value at the iterator
EntryRef<IS_CONST> operator*() const {
auto& ref = current->entry.value();
if constexpr (ValueIsVoid) {
return ref;
} else {
return {ref.key, ref.value};
}
}
/// Increments the iterator
/// @returns this iterator
IteratorT& operator++() {
if (current == end) {
return *this;
}
current++;
SkipToNextValue();
return *this;
}
/// Equality operator
/// @param other the other iterator to compare this iterator to
/// @returns true if this iterator is equal to other
bool operator==(const IteratorT& other) const { return current == other.current; }
/// Inequality operator
/// @param other the other iterator to compare this iterator to
/// @returns true if this iterator is not equal to other
bool operator!=(const IteratorT& other) const { return current != other.current; }
private:
/// Friend class
friend class HashmapBase;
using SLOT = std::conditional_t<IS_CONST, const Slot, Slot>;
IteratorT(SLOT* c, SLOT* e) : current(c), end(e) { SkipToNextValue(); }
/// Moves the iterator forward, stopping at the next slot that is not empty.
void SkipToNextValue() {
while (current != end && !current->entry.has_value()) {
current++;
}
}
SLOT* current; /// The slot the iterator is pointing to
SLOT* end; /// One past the last slot in the map
};
/// An immutable key and mutable value iterator
using Iterator = IteratorT</*IS_CONST*/ false>;
/// An immutable key and value iterator
using ConstIterator = IteratorT</*IS_CONST*/ true>;
/// Constructor
HashmapBase() { slots_.Resize(kMinSlots); }
/// Copy constructor
/// @param other the other HashmapBase to copy
HashmapBase(const HashmapBase& other) = default;
/// Move constructor
/// @param other the other HashmapBase to move
HashmapBase(HashmapBase&& other) = default;
/// Destructor
~HashmapBase() { Clear(); }
/// Copy-assignment operator
/// @param other the other HashmapBase to copy
/// @returns this so calls can be chained
HashmapBase& operator=(const HashmapBase& other) = default;
/// Move-assignment operator
/// @param other the other HashmapBase to move
/// @returns this so calls can be chained
HashmapBase& operator=(HashmapBase&& other) = default;
/// Removes all entries from the map.
void Clear() {
slots_.Clear(); // Destructs all entries
slots_.Resize(kMinSlots);
count_ = 0;
generation_++;
}
/// Removes an entry from the map.
/// @param key the entry key.
/// @returns true if an entry was removed.
bool Remove(const Key& key) {
const auto [found, start] = IndexOf(key);
if (!found) {
return false;
}
// Shuffle the entries backwards until we either find a free slot, or a slot that has zero
// distance.
Slot* prev = nullptr;
const auto count = slots_.Length();
for (size_t distance = 0, index = start; distance < count; distance++) {
auto& slot = slots_[index];
if (prev) {
// note: `distance == 0` also includes empty slots.
if (slot.distance == 0) {
// Clear the previous slot, and stop shuffling.
*prev = {};
break;
}
// Shuffle the slot backwards.
prev->entry = std::move(slot.entry);
prev->hash = slot.hash;
prev->distance = slot.distance - 1;
}
prev = &slot;
index = (index == count - 1) ? 0 : index + 1;
}
// Entry was removed.
count_--;
generation_++;
return true;
}
/// Checks whether an entry exists in the map
/// @param key the key to search for.
/// @returns true if the map contains an entry with the given value.
bool Contains(const Key& key) const {
const auto [found, _] = IndexOf(key);
return found;
}
/// Pre-allocates memory so that the map can hold at least `capacity` entries.
/// @param capacity the new capacity of the map.
void Reserve(size_t capacity) {
// Calculate the number of slots required to hold `capacity` entries.
const size_t num_slots = std::max(NumSlots(capacity), kMinSlots);
if (slots_.Length() >= num_slots) {
// Already have enough slots.
return;
}
// Move all the values out of the map and into a vector.
Vector<Entry, N> entries;
entries.Reserve(count_);
for (auto& slot : slots_) {
if (slot.entry.has_value()) {
entries.Push(std::move(slot.entry.value()));
}
}
// Clear the map, grow the number of slots.
Clear();
slots_.Resize(num_slots);
// As the number of slots has grown, the slot indices will have changed from before, so
// re-add all the entries back into the map.
for (auto& entry : entries) {
if constexpr (ValueIsVoid) {
struct NoValue {};
Put<PutMode::kAdd>(std::move(entry), NoValue{});
} else {
Put<PutMode::kAdd>(std::move(entry.key), std::move(entry.value));
}
}
}
/// @returns the number of entries in the map.
size_t Count() const { return count_; }
/// @returns true if the map contains no entries.
bool IsEmpty() const { return count_ == 0; }
/// @returns a monotonic counter which is incremented whenever the map is mutated.
size_t Generation() const { return generation_; }
/// @returns an immutable iterator to the start of the map.
ConstIterator begin() const { return ConstIterator{slots_.begin(), slots_.end()}; }
/// @returns an immutable iterator to the end of the map.
ConstIterator end() const { return ConstIterator{slots_.end(), slots_.end()}; }
/// @returns an iterator to the start of the map.
Iterator begin() { return Iterator{slots_.begin(), slots_.end()}; }
/// @returns an iterator to the end of the map.
Iterator end() { return Iterator{slots_.end(), slots_.end()}; }
/// A debug function for checking that the map is in good health.
/// Asserts if the map is corrupted.
void ValidateIntegrity() const {
size_t num_alive = 0;
for (size_t slot_idx = 0; slot_idx < slots_.Length(); slot_idx++) {
const auto& slot = slots_[slot_idx];
if (slot.entry.has_value()) {
num_alive++;
auto const [index, hash] = Hash(KeyOf(*slot.entry));
TINT_ASSERT(Utils, hash == slot.hash);
TINT_ASSERT(Utils, slot_idx == Wrap(index + slot.distance));
}
}
TINT_ASSERT(Utils, num_alive == count_);
}
protected:
/// The behaviour of Put() when an entry already exists with the given key.
enum class PutMode {
/// Do not replace existing entries with the new value.
kAdd,
/// Replace existing entries with the new value.
kReplace,
};
/// Result of Put()
struct PutResult {
/// Whether the insert replaced or added a new entry to the map.
MapAction action = MapAction::kAdded;
/// A pointer to the inserted entry value.
Value* value = nullptr;
/// @returns true if the entry was added to the map, or an existing entry was replaced.
operator bool() const { return action != MapAction::kKeptExisting; }
};
/// The common implementation for Add() and Replace()
/// @param key the key of the entry to add to the map.
/// @param value the value of the entry to add to the map.
/// @returns A PutResult describing the result of the insertion
template <PutMode MODE, typename K, typename V>
PutResult Put(K&& key, V&& value) {
// Ensure the map can fit a new entry
if (ShouldRehash(count_ + 1)) {
Reserve((count_ + 1) * 2);
}
const auto hash = Hash(key);
auto make_entry = [&]() {
if constexpr (ValueIsVoid) {
return std::forward<K>(key);
} else {
return Entry{std::forward<K>(key), std::forward<V>(value)};
}
};
const auto count = slots_.Length();
for (size_t distance = 0, index = hash.scan_start; distance < count; distance++) {
auto& slot = slots_[index];
if (!slot.entry.has_value()) {
// Found an empty slot.
// Place value directly into the slot, and we're done.
slot.entry.emplace(make_entry());
slot.hash = hash.code;
slot.distance = distance;
count_++;
generation_++;
return PutResult{MapAction::kAdded, ValueOf(*slot.entry)};
}
// Slot has an entry
if (slot.Equals(hash.code, key)) {
// Slot is equal to value. Replace or preserve?
if constexpr (MODE == PutMode::kReplace) {
slot.entry = make_entry();
generation_++;
return PutResult{MapAction::kReplaced, ValueOf(*slot.entry)};
} else {
return PutResult{MapAction::kKeptExisting, ValueOf(*slot.entry)};
}
}
if (slot.distance < distance) {
// Existing slot has a closer distance than the value we're attempting to insert.
// Steal from the rich!
// Move the current slot to a temporary (evicted), and put the value into the slot.
Slot evicted{make_entry(), hash.code, distance};
std::swap(evicted, slot);
// Find a new home for the evicted slot.
evicted.distance++; // We've already swapped at index.
InsertShuffle(Wrap(index + 1), std::move(evicted));
count_++;
generation_++;
return PutResult{MapAction::kAdded, ValueOf(*slot.entry)};
}
index = (index == count - 1) ? 0 : index + 1;
}
tint::diag::List diags;
TINT_ICE(Utils, diags) << "HashmapBase::Put() looped entire map without finding a slot";
return PutResult{};
}
/// HashResult is the return value of Hash()
struct HashResult {
/// The target (zero-distance) slot index for the key.
size_t scan_start;
/// The calculated hash code of the key.
size_t code;
};
/// @param key the key to hash
/// @returns a tuple holding the target slot index for the given value, and the hash of the
/// value, respectively.
HashResult Hash(const Key& key) const {
size_t hash = HASH()(key);
size_t index = Wrap(hash);
return {index, hash};
}
/// Looks for the key in the map.
/// @param key the key to search for.
/// @returns a tuple holding a boolean representing whether the key was found in the map, and
/// if found, the index of the slot that holds the key.
std::tuple<bool, size_t> IndexOf(const Key& key) const {
const auto hash = Hash(key);
const auto count = slots_.Length();
for (size_t distance = 0, index = hash.scan_start; distance < count; distance++) {
auto& slot = slots_[index];
if (!slot.entry.has_value()) {
return {/* found */ false, /* index */ 0};
}
if (slot.Equals(hash.code, key)) {
return {/* found */ true, index};
}
if (slot.distance < distance) {
// If the slot distance is less than the current probe distance, then the slot
// must be for entry that has an index that comes after key. In this situation,
// we know that the map does not contain the key, as it would have been found
// before this slot. The "Lookup" section of
// https://programming.guide/robin-hood-hashing.html suggests that the condition
// should inverted, but this is wrong.
return {/* found */ false, /* index */ 0};
}
index = (index == count - 1) ? 0 : index + 1;
}
tint::diag::List diags;
TINT_ICE(Utils, diags) << "HashmapBase::IndexOf() looped entire map without finding a slot";
return {/* found */ false, /* index */ 0};
}
/// Shuffles slots for an insertion that has been placed one slot before `start`.
/// @param start the index of the first slot to start shuffling.
/// @param evicted the slot content that was evicted for the insertion.
void InsertShuffle(size_t start, Slot&& evicted) {
const auto count = slots_.Length();
for (size_t distance = 0, index = start; distance < count; distance++) {
auto& slot = slots_[index];
if (!slot.entry.has_value()) {
// Empty slot found for evicted.
slot = std::move(evicted);
return; // We're done.
}
if (slot.distance < evicted.distance) {
// Occupied slot has shorter distance to evicted.
// Swap slot and evicted.
std::swap(slot, evicted);
}
// evicted moves further from the target slot...
evicted.distance++;
index = (index == count - 1) ? 0 : index + 1;
}
}
/// @param count the number of new entries in the map
/// @returns true if the map should grow the slot vector, and rehash the items.
bool ShouldRehash(size_t count) const { return NumSlots(count) > slots_.Length(); }
/// @param index an input value
/// @returns the input value modulo the number of slots.
size_t Wrap(size_t index) const { return index % slots_.Length(); }
/// The vector of slots. The vector length is equal to its capacity.
Vector<Slot, kNumFixedSlots> slots_;
/// The number of entries in the map.
size_t count_ = 0;
/// Counter that's incremented with each modification to the map.
size_t generation_ = 0;
};
} // namespace tint::utils
#endif // SRC_TINT_UTILS_HASHMAP_BASE_H_