|  | #version 310 es | 
|  |  | 
|  | vec4 tint_degrees(vec4 param_0) { | 
|  | return param_0 * 57.29577951308232286465f; | 
|  | } | 
|  |  | 
|  | vec3 tint_degrees_1(vec3 param_0) { | 
|  | return param_0 * 57.29577951308232286465f; | 
|  | } | 
|  |  | 
|  | vec2 tint_degrees_2(vec2 param_0) { | 
|  | return param_0 * 57.29577951308232286465f; | 
|  | } | 
|  |  | 
|  | float tint_degrees_3(float param_0) { | 
|  | return param_0 * 57.29577951308232286465f; | 
|  | } | 
|  |  | 
|  |  | 
|  | void tint_symbol() { | 
|  | vec4 va = vec4(0.0f); | 
|  | vec4 a = tint_degrees(va); | 
|  | vec4 vb = vec4(1.0f); | 
|  | vec4 b = tint_degrees(vb); | 
|  | vec4 vc = vec4(1.0f, 2.0f, 3.0f, 4.0f); | 
|  | vec4 c = tint_degrees(vc); | 
|  | vec3 vd = vec3(0.0f); | 
|  | vec3 d = tint_degrees_1(vd); | 
|  | vec3 ve = vec3(1.0f); | 
|  | vec3 e = tint_degrees_1(ve); | 
|  | vec3 vf = vec3(1.0f, 2.0f, 3.0f); | 
|  | vec3 f = tint_degrees_1(vf); | 
|  | vec2 vg = vec2(0.0f); | 
|  | vec2 g = tint_degrees_2(vg); | 
|  | vec2 vh = vec2(1.0f); | 
|  | vec2 h = tint_degrees_2(vh); | 
|  | vec2 vi = vec2(1.0f, 2.0f); | 
|  | vec2 i = tint_degrees_2(vi); | 
|  | float vj = 1.0f; | 
|  | float j = tint_degrees_3(vj); | 
|  | float vk = 2.0f; | 
|  | float k = tint_degrees_3(vk); | 
|  | float vl = 3.0f; | 
|  | float l = tint_degrees_3(vl); | 
|  | } | 
|  |  | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | tint_symbol(); | 
|  | return; | 
|  | } |