commit | 8b2ab40c392020d555ad0ea9174440709abdc5a3 | [log] [tgz] |
---|---|---|
author | jchen10 <jie.a.chen@intel.com> | Sat May 06 06:20:08 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat May 06 06:20:08 2023 +0000 |
tree | 28de9881bce0c0c61ce5a0b70efc2ca83255866d | |
parent | 331ef65fedf3341c6523b90605319761fc92c480 [diff] |
d3d11: enable BufferZeroInitTests.Copy2DArrayTextureToBuffer This fixes the dst buffer initialization for Texture2BufferCopy. Bug: dawn:1799 Bug: dawn:1705 Change-Id: Ibd4d2db9e6e0b025acf3385591f285edd2aa64ec Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131701 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.