blob: e4f441ebd05d80095bab8eec9b1470582dde3884 [file] [log] [blame] [edit]
Texture2D<int4> arg_0 : register(t0, space1);
int4 textureLoad2d(Texture2D<int4> tint_symbol, int2 coords, int level) {
return tint_symbol.Load(int3(coords, level));
}
void doTextureLoad() {
int4 res = textureLoad2d(arg_0, (0).xx, 0);
}
struct tint_symbol_1 {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
doTextureLoad();
return (0.0f).xxxx;
}
tint_symbol_1 vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol_1 wrapper_result = (tint_symbol_1)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
doTextureLoad();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
doTextureLoad();
return;
}