commit | eb53af192fcbc877235998fbee9ab5bd468297e0 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Thu May 11 18:19:34 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 11 18:19:34 2023 +0000 |
tree | 13948eb4647f4bb25ae7864990325115f0b0cd41 | |
parent | 760036cf4a383a5c779e689456396cc7c27d1734 [diff] |
d3d11: suppress two TextureViewRenderingTest with Intel D3D11 Bug: dawn:1812 Change-Id: I22d28af0e299e8368f485bbd6117bb0a6778ef35 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132500 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.