| // Copyright 2022 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/opengl/UtilsEGL.h" |
| |
| #include <string> |
| |
| #include "dawn/native/opengl/EGLFunctions.h" |
| |
| namespace dawn::native::opengl { |
| |
| const char* EGLErrorAsString(EGLint error) { |
| switch (error) { |
| case EGL_SUCCESS: |
| return "EGL_SUCCESS"; |
| case EGL_NOT_INITIALIZED: |
| return "EGL_NOT_INITIALIZED"; |
| case EGL_BAD_ACCESS: |
| return "EGL_BAD_ACCESS"; |
| case EGL_BAD_ALLOC: |
| return "EGL_BAD_ALLOC"; |
| case EGL_BAD_ATTRIBUTE: |
| return "EGL_BAD_ATTRIBUTE"; |
| case EGL_BAD_CONTEXT: |
| return "EGL_BAD_CONTEXT"; |
| case EGL_BAD_CONFIG: |
| return "EGL_BAD_CONFIG"; |
| case EGL_BAD_CURRENT_SURFACE: |
| return "EGL_BAD_CURRENT_SURFACE"; |
| case EGL_BAD_DISPLAY: |
| return "EGL_BAD_DISPLAY"; |
| case EGL_BAD_SURFACE: |
| return "EGL_BAD_SURFACE"; |
| case EGL_BAD_MATCH: |
| return "EGL_BAD_MATCH"; |
| case EGL_BAD_PARAMETER: |
| return "EGL_BAD_PARAMETER"; |
| case EGL_BAD_NATIVE_PIXMAP: |
| return "EGL_BAD_NATIVE_PIXMAP"; |
| case EGL_BAD_NATIVE_WINDOW: |
| return "EGL_BAD_NATIVE_WINDOW"; |
| case EGL_CONTEXT_LOST: |
| return "EGL_CONTEXT_LOST"; |
| default: |
| return "<Unknown EGL error>"; |
| } |
| } |
| |
| MaybeError CheckEGL(const EGLFunctions& egl, EGLBoolean result, const char* context) { |
| if (DAWN_LIKELY(result == EGL_TRUE)) { |
| return {}; |
| } |
| EGLint error = egl.GetError(); |
| std::string message = std::string(context) + " failed with " + EGLErrorAsString(error); |
| if (error == EGL_BAD_ALLOC) { |
| return DAWN_OUT_OF_MEMORY_ERROR(message); |
| } else if (error == EGL_CONTEXT_LOST) { |
| return DAWN_DEVICE_LOST_ERROR(message); |
| } else { |
| return DAWN_INTERNAL_ERROR(message); |
| } |
| } |
| |
| } // namespace dawn::native::opengl |